Swat 4 The Stetchkov Syndicate Original Executed Lease
토렌트 SWAT 4 The Stetchkov Syndicate Original EXE - 토렌트킴. The file SWAT 4 Remake v.1.4.1 is a modification for SWAT 4: The Stetchkov Syndicate, a(n). *Retextured all original. SWAT 4: The Stetchkov Syndicate - SWAT.
SWAT 4 was one of the best tactical action games of 2005; so good, in fact, that it made it to the heady heights of No.28 in EG's end-of-year Top 50 extravaganza. It was certainly one of the most brutally macho games you'll ever come across anyway, making you feel like you're playing out a particularly stroppy episode of The Shield.
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And now there's more perp-busting to come, with the March 10th release of Irrational's forthcoming Stetchkov Syndicate expansion pack, featuring seven new levels that pit players up against 'one of the most dangerous and ruthless criminals yet.' To sate our curiosity in the lead up to the game's release we grabbed level designer Dean Tate for a quick chat and a cuppa. Eurogamer: A welcome return to one of the most atmospheric games of 2005.
Could you talk a little about how you plan a level? How do you develop a concept? Dean Tate: When planning a level I like to look at it from two distinct points of view, the game mechanics and the story. The first thing we did when starting the expansion was to sit down and brainstorm lots of cool, interesting things for the player to do in the levels. We wanted to throw interesting twists at existing locations in the real world: take something the player knows, then turn it on its head!
With this being an expansion we thought it was important to take all the cool gameplay mechanics of the original and find new ways for the player to experience them. We also worked to strengthen that feeling of 'being there' by providing each level with its own story fiction. Once the brainstorming is done and we have a bunch of Ingredients to work with we take the freshest ones and mash them together to make a level with a perfectly browned, crusty exterior.a smooth, creamy centre.something that leaves a sweet aftertaste. If SWAT 4 was a filling dinner, then this expansion is the perfect dessert. The Iron Chef would be jealous. Come out, come out wherever you are. Eurogamer: Could you talk about - without spoiling it too much, of course - some of the levels in the game.
What do you think are the particular stand out points? Dean Tate: You guys really want spoilers, huh? We can tell you not to expect any of the same stuff you saw in the original.
Instead, expect all-new scenarios that'll provide a tougher challenge than anything SWAT came up against last year. You'll be leading your team through the winding depths of a dilapidated and abandoned subway station, into a rock concert that’s gone a little quiet (hostage-taking terrorists sorta tend to ruin the party.), through the halls of the Department of Agriculture (sounds boring.) moments after the centre of the building has been well and truly gutted by a bomb blast (ok, not so boring), and plenty of others. Eurogamer: Actually, screw spoilers: Is there anything as spooky as the serial killer level? Dean Tate: That’s a damn tall order. The team here at Irrational made that level and it still manages to creep us out. Not to go too far and spoil anything, the answer to your question is 'yes' (why, are you afraid?). Eurogamer: The co-operative play was one of the other stand-out features in the game.
Playing in across a LAN and shouting at each other is a glorious thing. Why was this so important to you? Dean Tate: For this exact reason; it's important to you guys, and it's important to us as well.
Eurogamer: In fact, so important you've expanded it considerably. 10 player co-op is a serious thing.
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