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Are you a freeware flight sim developer? Why not submit your creation to our downloads library here. FSX Canaima National Park Venezuela Scenery.
You are welcome! Enjoy the wild East! P.S: If you wonder about the emptiness of the airport, you should go there at 3:30 AM. At this time the apron is full of planes. Most flights arrive at 01:00 or 03:00 in the night and depart around 07:00 in the morning. Strange times, aren't they?
Last year my friends and I arrived with Lufthansa at 03:00, then we and our bikes were brought to our B&B at the other end of the town. Instead of going to bed, we were invited to a delicious home grown fig brandy with some bread, cheese and tomatoes. It was after 05:00 AM that we went to sleep. Everytime I fly there in my FS2004, I remember the Georgian hospitality.
I will return there in real life this year again. P.P.S: What I meant with my remark about the TV tower's night lightning is the following: in FS2004 vs. In real world. In addition, the lights oscillate. And that's what you see if you look out the airplane's window when approaching 31L from west. Nevertheless a very nice scenery and one of my freeware favourites. Better than many payware sceneries.
Regards, Harald. Not knowing the area, and not knowing the language has some disadvantages. I installed 2 folders from the download: Tbilisi, and Funiklor. I assume one is the airport, the other the town landmarks.
The airport is really pretty, although there are some surrounding mesh issues and a floating runway nearby I did have a number of relic AF2_UGxxx.bgl files around the place, but removed them and didn't see a difference. Interestingly, there is NO UGTB airport anywhere! The airport shot above comes from UGGG.
And I don't see any towers or other artifacts, perhaps Harald can point out where to look? Definitely lost, in Georgia. Quote Okay, but seems to have been, but without the cable car, and with the same kind of glitches hanging strip to the left of the airport and the approach lights, hanging in the air. Although I could be wrong. The top ten got up normally, except for the cable car, he became a 'semi-underground'.
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By the way, a band that in the nine hung in the air, a dozen 'make' a neat area and turned airfield Tbilisi Soganlug and on the basis of this fact, it has been suggested that this scenario could have done for dozens. Hi to all, some of the problems you describe are familiar to me, some not.
The thing with the cliffs and other mesh problems seem to depend of what mesh you use. Note that the UGTB add-on comes with a mesh, as the stock mesh of this area seems to be completely false. I deleted the two mesh files included in the UGTB scenery, named Caucasus-E.bgl and Caucasus-W.bgl (or similar). Instead I use the Caucasus mesh from avsimrus: Now I have some strange little peaks immediately before the airport, but not that strange wall some of your screenshots show. Perhaps worth a try. I have to add that in reality there is a relatively steep river gorge shortly before the airport begins.
The pictures of WingZ and Navtech show this only insufficient in my opinion, so that I recommend to try the linked mesh indeed. The solution with the linked mesh is not perfect, but the most acceptable in my eyes. UGTB: The ICAO code UGGG from Soviet times was changed to UGTB in 2006. I modified both the AFCAD and the stock scenery file (AP959170.bgl, I believe) so that they show the code UGTB.
All my AI traffic refers to UGTB, too. Same with Batumi, changed from UG0E to UGSB in 2006. What I meant to say in post #6 is simply that at normal daytimes there are quite few aircraft movements, while at night UGTB comes really to life, and this is how it is in real life there. By the way, I made a second afcad file with the ficticious code UGTM to build the military area of the airport, mainly for helicopters. From there, some Mi-8, Mi-24 and an An-2 of Georgian Air Force will start for a pattern or a hop to neighboured airbases from time to time. The problem of Soganlugi (sometimes referred to as Veli Airfiled): I didn't find a final solution to this. It's obvious that the stock mesh of FS2004 sets a too high altitude for this area; and this problem manifests as soon as you use a custom mesh as it comes with that UGTB add-on and/or a custom flatten file which may be also included in the add-on.
- четверг 15 ноября
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