Final Fantasy X Sphere Grid Guide Tidus And Yuna Kiss Scene
Contents • • • • • • • • • • • • • • • Background [ ] Auron is a close friend of in Zanarkand, yet in Spira is renowned as one of the best guardians that has ever existed, guarding the great High Summoner Braska ( father) alongside Jecht (Tidus' father). His past is an especially important one, which made him who he is during the course of the game and explains how he seems to know so much about what is happening and what will happen. Basic Fighting Style [ ] Auron is the heavy hitter of the party, utilizing large two-handed for attack and for defense. Auron initially (whilst going along his main section of the Sphere Grid) has the highest Strength and HP of any character, and also a fair Defense and Magical Defense. However, his largely physical nature and large weapon preference means he's slow and relatively inaccurate against faster enemies like wolves, lizards, and bees, and is not very skilled at using any form of magic. His MP is also quite low. If you take on the and/or, Auron will unfortunately not be of much use to you.
New to Final Fantasy? FFX expert sphere grid paths? I honestly feel like getting fast Steel / Mug / Use on Tidus and Wakka breaks the game wide open. Final Fantasy X - Walkthrough. Explains how to use the Sphere Grid.After that save and talk. You get here watch the scene in the scene Tidus will steal a guy's.
This is owing to the fact that his Celestial Weapon does more damage when his health is lower This doesn't allow you to reach the same attack power as the likes of Tidus,, and later on Yuna and. His overdrives, although powerful, do not do the large amounts of different hits such as Tidus's and Wakka's, so are not as useful in this section of the game. Notable Skills [ ] These are the main skills that Auron learns along his primary section of the Sphere Grid: • Power Break — Inflicts damage and greatly lowers enemy Strength. (Note that all breaks count as status effects. So some enemies, particularly bosses, are immune to it). • Magic Break — Inflicts damage and greatly lowers enemy Magic. Useful against powerful spell casting enemies.
• Armor Break — Inflicts damage and greatly lowers enemy Defense. This also nullifies armor on armored enemies which otherwise only Piercing weapons can do normal damage against. This becomes extremely useful towards the end of the game, and speeds up many battles. • Mental Break — Inflicts damage and greatly lowers enemy Magic Defense. Using this in conjunction with Magic Break against enemies that can heal themselves is a bad idea, since the amount spells like Curaga heal is based on the Magic of the user and Magic Defense of the target. Lowering both will result in such spells healing the same amount as before.
• Threaten — Can stop an enemy for a few turns if it is not then physically attacked. • Guard/Sentinel — Allows user to take damage in place of other party members until his next turn. Sentinel does this in a defensive stance.
Auron's high HP lends to this. • Zombie Attack — Inflicts damage and Zombie on one target (providing they're not immune to it). To exploit this, you can turn Yuna into a powerful attacker by using Life on a Zombified target, which is the equivalent of Lulu's Death spell. • Entrust — Adds the amount in the user's overdrive gauge to the intended target's meter. Overdrives [ ] Auron's Overdrive is. These attacks do the most damage when the button sequence that appears on the screen is inputted correctly before the allotted time is up.
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